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Directx 12 vs opengl 4.4
Directx 12 vs opengl 4.4








directx 12 vs opengl 4.4

Starting off with OpenCL SPIR 1.2, SPIR is an extension of OpenCL designed around filling in some of the software deployment holes the standard OpenCL software stack exposes. Khronos in turn is announcing two new OpenCL standards, OpenCL SPIR 1.2 and OpenCL 2.0. OpenCL was first released in 2008, and has since then been iterated on in conjunction with further software developments and the release of newer, more capable hardware. Moving on from OpenGL, the rest of Khronos’ major news for SIGGRAPH revolves around their OpenCL standard for GPGPU compute. There still are games that only target Windows and XBOX, but IMHO today that can only be marketing choice.OpenCL SPIR 1.2: An Intermediate Format For OpenCL Recently, with the advent of the new low overhead APIs - whch is a major turning point for graphical programming - there are DirectX 12 for Windows and XBOX, Metal for iOS and Vulkan (the new OpenGL) for Windows and Linux (including Android and Tizen).

directx 12 vs opengl 4.4

With more recent hardware you can (and want to) use DirectX 11, OpenGL 4, OpenGL ES 3.With old hardware you use DirectX9 or OpenGL 3, or OpenGL ES 2.I think that on PS you use their own API.I think on XBOX you have to use DirectX.On PC you can use both DirectX and OpenGL.On most mobile platform you have to use OpenGl ES.For exampe Id Tech by Id Software is an excellent game engine (powering the DOOM series) that uses OpenGL.Ībout the topic of your discussion, a comment.Īs of today, there are many many APIs, and a common practice is to use a Game Engine that abstracts over them. 99% of the market?), why would you want to invest in OpenGL? If you already develop in OpenGL, again targeting 99% of the market, you will stick to it as long as you can. if you play games on pc you probaly have windows, so. If your team develop for DirectX, targeting 90% of the market (well. As for Windows vs Linux, you have to consider that when there is an actual standard due to marketing and historical reasons (for that see Why do game developers prefer Windows? | Software Engineering, as I said in the comments), it has its inertia.Big innovations are generally first created/implemented in DirectX, and then ported to/implemented in OpenGL.

directx 12 vs opengl 4.4

DirectX comes with way better tools for developing (e.g.Windows has the majority of the market and in the past to develop cross platform games was more complicated than it is today.About the fact that there are more games for Windows, some reasons are










Directx 12 vs opengl 4.4